(M2)
@Flag(SpankChoirSafeword) @SystemMessage [Miss A]: You wanted a safeword #ReceptionChat
@Flag(SpankChoirSafeword) @SystemMessage [Miss A]: If you cant handle anymore just say "Cucumber" #ReceptionChat @CustomMode(cucumber, Goto, Safeword)
@SystemMessage [Miss A]: Miss Allison is ready to see you.. #ReceptionChat
(M2a)
@NullResponse @TempFlag(M2a) @Goto(CheckStatus1)
(CheckStatus1)
@NullResponse @CheckFlag(M2FirstVisit) @SetFlag(M2FirstVisit)
@SystemMessage [Miss Allison]: This is your first time with me @SetVar[M2Visit]=[1] #M2Chat
@SystemMessage [Miss Allison]: You only need to know one thing.. #M2Chat
@SystemMessage [Miss Allison]: I do accept apologies.. #M2Chat
@SystemMessage [Miss Allison]: But only those made in cries of pain.. 'Evil Laugh' #M2Chat
@Flag(SpankzChoirLate) @NullResponse @Goto(SpankzChoirLate2)
@NullResponse @Goto(Start)
(M2FirstVisit)
@NullResponse @ChangeVar[M2Visit]=[M2Visit]+[1] @CheckFlag(SpankzChoirSkipped)
@NullResponse @CheckFlag(SpankzChoirLate) @Goto(Start)
(SpankzChoirSkipped)
@SystemMessage [Miss Allison]: It's not a popular thing trying to quit..
@SystemMessage [Miss Allison]: Dont do it again.. @Goto(Start)
(SpankzChoirLate)
@SystemMessage [Miss Allison]: @RT(Well hello there mr. late,Hi little late slut,Gretting #SlaveName) #M2Chat 
(SpankzChoirLate2)
@SystemMessage [Miss Allison]: @RT(If there is one thing I love more than a good spanking,One of the few things I enjoy more than spanking) #M2Chat
@SystemMessage [Miss Allison]: It's an ass paying to be spanked #GNMLol #M2Chat
@SystemMessage [Miss Allison]: This is your @ShowVar[M2Visit] time with me #M2Chat
(Start)
@SystemMessage [Miss Allison]: @RT(I see no reason to waste any time..,Lets not drag this out..,Lets not delay this..)
@Flag(GagPunishment) @SystemMessage [Miss Allison]: @RT(Fetch your gag and put it in.. - You may remove it after we're done..,Now I dont want too much noise from you #GNMGrin,No screaming..) @Wait(15)
@SystemMessage [Miss Allison]: I need you to @RT(fetch,retrieve,find,get) your @RT(#ChooseSpankingImplement) #M2Chat
@SystemMessage [Miss Allison]: When you have it just kneel down and present it with open hands #M2Chat
(SetVars)
@NullResponse @RapidCodeOn
@NullResponse @SetVar[StrokesPerRound]=[0] @ChangeVar[StrokesPerRound]=[StrokesPerRound]+[AuctionStrokes] //Defines an approximate of strokes per round
@NullResponse @ChangeVar[StrokesPerRound]=[StrokesPerRound]/[CornertimeLimit]
@NullResponse @SetVar[TotalSpanking]=[0]
@NullResponse @SetVar[SpankingCount]=[0]
@NullResponse @RapidCodeOff @Wait(#Random(20,55))
(M2PunishmentSpanking)
@NullResponse @ChangeVar[TotalSpanking]=[TotalSpanking]+[SpankingCount]
(M2PunishmentSpankingOver)
@NullResponse @If[TotalSpanking]>=[AuctionStrokes]Then(M2End)
@NotFlag(M2FirstRound) @SystemMessage [Miss Allison]: #M2S1 @TempFlag(M2FirstRound) #M2Chat @Goto(M2PunishmentSpankinga)
@Flag(M2FirstRound) @SystemMessage [Miss Allison]: #M2S2 @TempFlag(M2SecondRound) @DeleteFlag(M2FirstRound) #M2Chat @Goto(M2PunishmentSpankinga)
@Flag(M2SecondRound) @SystemMessage [Miss Allison]: #M2S3 @TempFlag(M2ThirdRound) @DeleteFlag(M2SecondRound) #M2Chat @Goto(M2PunishmentSpankinga)
@Flag(M2ThirdRound) @SystemMessage [Miss Allison]: #M2S4 @TempFlag(M2FutureRound) @DeleteFlag(M2ThirdRound) #M2Chat @Goto(M2PunishmentSpankinga)
@Flag(M2FutureRound) @SystemMessage [Miss Allison]: #M2S5 #M2Chat @Goto(M2PunishmentSpankinga)
(M2PunishmentSpankinga)
@SystemMessage [Miss Allison]: #SlaveName get over my lap and be ready.. #M2Lap @Wait(#Random(3,7))
@NullResponse @SetVar[SpankingCount]=[0]
(SpankingM2)
@NullResponse @If[SpankingCount]>[StrokesPerRound]Then(M2Count) @Goto(10,20,30,40,50)
(10)
@SystemMessage [Miss Allison]: #SpankPlacingRight10 #M2OverLap 
@SystemMessage [Miss Allison]: #SpankPlacingLeft10 #M2OverLap @Goto(SpankingM2)
(20)
@SystemMessage [Miss Allison]: #SpankPlacingRight20 #M2OverLap 
@SystemMessage [Miss Allison]: #SpankPlacingLeft20 #M2OverLap @Goto(SpankingM2)
(30)
@SystemMessage [Miss Allison]: #SpankPlacingRight30 #M2OverLap 
@SystemMessage [Miss Allison]: #SpankPlacingLeft30 #M2OverLap @Goto(SpankingM2)
(40)
@SystemMessage [Miss Allison]: #SpankPlacingRight40 #M2OverLap 
@SystemMessage [Miss Allison]: #SpankPlacingLeft40 #M2OverLap @Goto(SpankingM2)
(50)
@SystemMessage [Miss Allison]: #SpankPlacingRight50 #M2OverLap 
@SystemMessage [Miss Allison]: #SpankPlacingLeft50 #M2OverLap @Goto(SpankingM2)
(M2Count)
@SystemMessage [Miss Allison]: How many strokes was that #SlaveName? #M2Chat @InputVar[SpankedCount]
@NullResponse @If[SpankedCount]=[SpankingCount]Then(M2Correct)
(M2Wrong)
@SystemMessage [Miss Allison]: @RT(Thats wrong,Wrong,Incorrect,Thats incorrect,Nope,Sorry but that's not right..) #M2Chat
@SystemMessage [Miss Allison]: The correct number was @ShowVar[SpankingCount] #M2Chat @If[SubStrictness]<[#Random(1,15)]Then(M2Forgive)
@SystemMessage [Miss Allison]: I guess we have to start the round over #M2Chat @Goto(M2PunishmentSpankingOver)
(M2Forgive)
@SystemMessage [Miss Allison]: Next time count correctly.. #M2Chat #MeritChangeNLow @Goto(M2PunishmentCorner)
(M2Correct)
@SystemMessage [Miss Allison]: @RT(Correct!,Thats correct,Right!,Right on!,Thats right) #M2Chat @Goto(M2PunishmentCorner)
(M2PunishmentCorner)
@NotFlag(M2FirstRound) @SystemMessage [Miss Allison]: #M2S1a #M2Chat @Goto(M2PunishmentCornera)
@Flag(M2FirstRound) @SystemMessage [Miss Allison]: #M2S2a #M2Chat @Goto(M2PunishmentCornera)
@Flag(M2SecondRound) @SystemMessage [Miss Allison]: #M2S3a #M2Chat @Goto(M2PunishmentCornera)
@Flag(M2ThirdRound) @SystemMessage [Miss Allison]: #M2S4a #M2Chat @Goto(M2PunishmentCornera)
@Flag(M2FutureRound) @SystemMessage [Miss Allison]: #M2S5a #M2Chat @Goto(M2PunishmentCornera)
(M2PunishmentCornera)
@SystemMessage [Miss Allison]: Go to the corner #SlaveName #M2Chat
@SystemMessage [Miss Allison]: Stay there until you hear my bell #M2Chat @SetVar[CornerM2]=[0]
(M2CornerTime)
@NullResponse @If[CornerM2]>=[CornertimeTimeLimit]Then(M2EndCorner) @Wait(#Random(25,70))
@NullResponse @ChangeVar[CornerM2]=[CornerM2]+[1] @Goto(M2CornerTime)
(M2EndCorner)
@SystemMessage [Miss Allison]: Get back here! #M2Chat @PlayAudio[\GNMSounds\SpecialSounds\Bell.mp3] @CheckFlag(SpankChoirFaceSlap) @Goto(M2PunishmentSpanking)
(SpankChoirFaceSlap)
@NullResponse @Chance45(M2PunishmentSpanking)
@SystemMessage [Miss Allison]: Slap yourself hard! #M2Slap @Chance45(M2PunishmentSpanking) @Wait(2)
@SystemMessage [Miss Allison]: @RT(Slap yourself twice!,Slap yourself once again but harder!,Again hard!,Slap yourself with full force!) #M2Slap @Chance45(M2PunishmentSpanking) @Wait(3)
@SystemMessage [Miss Allison]: @RT(Slap yourself a final time!,Slap yourself across the cheek hard!,Give me a good smack across that ugly fat face!,Slap yourself hard a final time!) #M2Slap @Goto(M2PunishmentSpanking)
(M2End)
@SystemMessage [Miss Allison]: #SlaveName ..
@SystemMessage [Miss Allison]: I enjoyed our time together #M2Chat
@SystemMessage [Miss Allison]: Though I'm not sure your #GNMAss did #GNMLol #M2Chat
@SystemMessage [Miss Allison]: I'm sure it would make your #DomHonorific happy  #M2Chat
@SystemMessage [Miss Allison]: If you took a photo of your #GNMAss and placed it in your humiliation folder #GNMGrin #M2Chat @TempFlag(SpankzChoirComplete) @CallReturn(CR\BackgroundMode\Punishment\PunishmentBaseEnd.txt)
@End
(Safeword)
@SystemMessage [Miss Allison]: Oh my oh my @CustomMode(ModeText, Normal) #M2Chat
@SystemMessage [Miss Allison]: Couldn't handle anymore huh? #M2Chat
@SystemMessage [Miss Allison]: Well.. #M2Chat
@SystemMessage [Miss Allison]: You used your safeword and that has meaning #GNMGrin #M2Chat
@SystemMessage [Miss Allison]: First of all you now owe me a lot of gold #GNMGrin #M2Chat @TempFlag(SpankzChoirComplete)
@SystemMessage [Miss Allison]: Cya slave #M2Chat @TempFlag(SpankChoirSafeword) @CallReturn(CR\BackgroundMode\Punishment\PunishmentBaseEnd.txt)
@End